02 / The rescue
Finding them is
only the beginning.
Fear can slow the children or send them running. Stay close, find a moment of shelter, and guide them home together.

A first-person folk-horror tale
Bring them home.
Three children are lost in the woods.
Something else is out
there.
In development · Steam page coming soon
I The pilgrim’s night
You are Sigismund, a pilgrim who reaches a village at dusk. Three children are missing, and the woods have begun to howl again.
Follow the villagers’ clues beyond the last lanterns. Search winding paths and abandoned dwellings. Find the children, keep them close, and lead them back through the village gate.
The forest is alive. And something in it is listening.
II Every light casts a shadow
It follows light, sound and scent.
You will need more than a
sharp blade.
01 / Light & concealment
A relic on a forgotten shelf. A path through the woods. Your lantern reveals what you need to find—and makes you easier to spot. Shutter the flame when concealment matters more than sight.
Open and shutter the lantern. The same room, the same view, captured in game.
02 / The rescue
Fear can slow the children or send them running. Stay close, find a moment of shelter, and guide them home together.
03 / The hunter
Break its trail. Draw it away with a stone. Lay a trap to buy a few precious seconds. The werewolf searches the places you hide.
There is still a light to return to
The monastery offers refuge. Prayer, sacred places, and ordinary human kindness hold their ground against the dark.
III Glimpses beyond the gate
Changing paths. Familiar fears.
A woodland shaped by each new
seed.
Actual gameplay screenshots. Wulfnacht is in development; visuals may change.
Wulfnacht is coming to Steam. The store page isn’t live yet.
Until
then, you can put your name forward for a playtest.
Release date to be announced
IV Take the first steps
Help shape the journey home.
Wulfnacht is made by Will at Compy Byte Interactive. If you’d like to explore an early build and share your experience, request a playtest invitation.
Places are offered in small groups. Signing up expresses your interest; it doesn’t guarantee access or add you to a marketing list.
Questions about playtesting? Email Will.
First-time wanderers and seasoned horror players are equally welcome.
Request received
Your playtest request has been saved. If a place becomes available for your setup, Will can contact you with the next steps.
No access code or invitation has been sent yet.
Before you venture out
A single-player, first-person folk-horror game about finding three missing children and guiding them home. Exploration, stealth, limited supplies, and a werewolf that responds to sight, sound and scent shape your journey.
A release date hasn’t been announced. The Steam page is being prepared, and you can request an invitation to an early playtest above.
Fighting is dangerous, and you do not have to rely on it. Hiding, distractions, traps, and refuge can help you survive the hunt.
Each seed shapes the forest’s layout, routes and search locations. The story remains the same, but the paths you learn can change.
Wulfnacht is made by Will at Compy Byte Interactive, an independent game studio.