A first-person folk-horror tale

Wulfnacht

Bring them home.

Three children are lost in the woods.
Something else is out there.

In development · Steam page coming soon

Fear in the forest. Hope in the dark.Scroll to venture further

I The pilgrim’s night

The village has
barred its gates.
You must go out.

You are Sigismund, a pilgrim who reaches a village at dusk. Three children are missing, and the woods have begun to howl again.

Follow the villagers’ clues beyond the last lanterns. Search winding paths and abandoned dwellings. Find the children, keep them close, and lead them back through the village gate.

The forest is alive. And something in it is listening.

Perspective
First person
Experience
Single player
Genre
Folk horror
The village’s barred timber gate, lit by two lanterns, with a small open door leading home.
Beyond the safety of the gateCaptured in game · Work in progress

II Every light casts a shadow

The hunt

It follows light, sound and scent.
You will need more than a sharp blade.

A small relic on an abandoned farmhouse shelf, revealed by the warm light of the player’s lantern.
A light in the darkLantern lit

01 / Light & concealment

See what’s hidden.
Be seen.

A relic on a forgotten shelf. A path through the woods. Your lantern reveals what you need to find—and makes you easier to spot. Shutter the flame when concealment matters more than sight.

Open and shutter the lantern. The same room, the same view, captured in game.

Three children following the pilgrim along a dark woodland path.

02 / The rescue

Finding them is
only the beginning.

Fear can slow the children or send them running. Stay close, find a moment of shelter, and guide them home together.

A watchtower bell and its guard, with the dark forest stretching beyond the railing.

03 / The hunter

Listen for the bells.
Watch the treeline.

Break its trail. Draw it away with a stone. Lay a trap to buy a few precious seconds. The werewolf searches the places you hide.

The modest monastery chapel, its doorway warmly lit against the night.

There is still a light to return to

Not every door
is closed to you.

The monastery offers refuge. Prayer, sacred places, and ordinary human kindness hold their ground against the dark.

Your next journey

The woods are waiting.

Wulfnacht is coming to Steam. The store page isn’t live yet.
Until then, you can put your name forward for a playtest.

Request a playtest invitation

Release date to be announced

IV Take the first steps

Enter the woods.

Help shape the journey home.

Wulfnacht is made by Will at Compy Byte Interactive. If you’d like to explore an early build and share your experience, request a playtest invitation.

Places are offered in small groups. Signing up expresses your interest; it doesn’t guarantee access or add you to a marketing list.

Questions about playtesting? Email Will.

First-time wanderers and seasoned horror players are equally welcome.

Playtest request* Required

This helps us plan testing. Not all builds are available yet.

Before you venture out

A few things
to know.

What kind of game is Wulfnacht?

A single-player, first-person folk-horror game about finding three missing children and guiding them home. Exploration, stealth, limited supplies, and a werewolf that responds to sight, sound and scent shape your journey.

When can I play?

A release date hasn’t been announced. The Steam page is being prepared, and you can request an invitation to an early playtest above.

Do I have to fight the werewolf?

Fighting is dangerous, and you do not have to rely on it. Hiding, distractions, traps, and refuge can help you survive the hunt.

Will every journey be the same?

Each seed shapes the forest’s layout, routes and search locations. The story remains the same, but the paths you learn can change.

Who is making the game?

Wulfnacht is made by Will at Compy Byte Interactive, an independent game studio.